All of the races from the Player’s Handbook are playable in Mesiterra, though some have minor changes to their descriptions.


Humans are the most common race in Mesiterra, and they live in virtually any corner of the world. Humans are versatile and creative, they can find a way to live in almost any environment and they have adopted a wide variety of ways and cultures.


Dwarves hail from the proud kingdom of Vinkesh, and feel an intense, patriotic tie to their countrymen and countrywomen. Recently, much of the kingdom of Vinkesh has been totally and utterly destroyed—buried beneath the waves of the Lazuli Sea by Ouranos. The two remaining dwarven cities of Kidon and Ikesh immediately surrendered. But no dwarf can abide bowing to a half-elf. There is a brave and powerful resistance within the cities, as well as a powerful army of refugee-soldiers amassing in Zilos, bent on retaking their ancestral home.


The elves are the oldest of the chosen races, and the only race that has existed on Mesiterra for longer is the race of dragons. For this reason, many elves feel that they are the most chosen of the chosen races. The elves split into three distinct cultural groups many millennia ago, and in the long years since, they have grown to have distinct appearances and features, though they haven’t evolved so far as to have different abilities.

The Sky Elves live on Nimbara, the great flying island. They are the tallest of the elves, running about as tall as humans, and have pale skin and fair hair. Generally the Sky Elves have very little interaction with the rest of Mesiterra, isolated as they are on Nimbara.

The Sea Elves coexist on the island of Zilos with the Bronze Dragons. They have the darkest skin of the elves, usually a radiant olive color, and fair sun-bleached hair. The tallest stand just under five feet tall. Called the Noble Elves by some, the Sea Elves are an important part of the culture of the Inner Seas, and Zilos is arguably the most influential island in the world.

Most of the Forest Elves live in the Forest of Lethe, though a few reclusive and mysterious tribes are thought to inhabit the unexplored depths of the Great Southern Forest. Forest Elves stand between 4½ and 5½ feet tall, with pale skin and dark hair. More so than any of the other elven races, the forest elves feel the lust for adventure. Though nearly all return to the forest, many feel compelled to leave and explore, for a time.


Gnomes turn up wherever magic is practiced, especially in the cities of the Messanic Archipelago. The Golden City of Alay is also known to host a population of gnomes. If there ever was a homeland of the gnomes, the memory of it has been lost to time and forgetfulness, but the gnomes of Mesiterra aren’t prone to reflect on this, quickly making whichever place they land feel like home. A fair number of gnomes also dwell in the cities of Esterland, where their magic is grudgingly tolerated and their talents with machinery and technology are celebrated. There are very few gnome refugees on Zilos, but those who have made it there have seen the worst the war has to offer.


Anywhere that there are humans and elves, there will be half-elves. Half-elves face a difficult life on Mesiterra, and a new hatred has arisen for half-elves on account of the fact that Ouranos is a half-elf. Half-elves tend be tough and scrappy, and most have complicated and difficult emotional baggage. Most half-elves who find themselves on Zilos want nothing more than to prove the goodness of their race, and begin to repair the damage Ouranos has done.


The nomadic half-orcs wander the Great Plains east of Torosovonik, and bands of them will filter through that town from time to time. Normally, the remote half-orcs feel only a weak connection to comings and goings in the rest of Mesiterra, but even they have been affected by the scourge of Ouranos as his armies spread across Esterland. Most of the half-orcs in Zilos are not refugees, but rather they are hired mercenaries. Half-orcs are famous for their fighting ability and unmatched bravery in battle, two things that will be absolutely necessary in the fight against Ouranos.


Halflings are relatively rare in Mesiterra, with most of them dwelling in the low hills of the northern half of the Strom Peninsula. They are well liked and respected in Ostia, mostly because of an event that happened fifty years ago where the halflings banded together and fought off an incursion of hill folk from the north, protecting the city and earning the trust of its people.
Desert halflings live in the Sahra al-Mout, and many train from a very young age to be professional thieves. The less noble desert halflings put their skills and talents to use for personal gain or indiscriminate loss, but many of the good-aligned halflings find themselves hired out to protect caravans or explore desert ruins.


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