Mesiterra: Age of Heroes
The Old Mesiterran Pantheon
Since the beginning of the earliest histories by the elves, Mesiterrans have worshipped the Four Elements. And even now is impossible to separate worship of the elements themselves from worship of a certain set of dieties. With the exception of the twin goddesses Lethe and Mnemosyne, the gods of Mesiterra are better described as elemental spirits than as deities. While they have names and personifications, and some say they have granted miracles, the ways that these elemental deities influence Mesiterra can usually be described as oblique.
For this reason, most Mesiterrans count themselves as worshippers of Lethe and Mnemosyne, with an occasional offering or prayer to the deity linked with their elemental affinity. Thus, a citizen of Messana likely feels an elemental affinity to water, worships the twin goddesses, and makes occasional trips to the shrine of Saha—the water spirit—in a nearby village.
Lethe and Mnemosyne: The Twin Goddesses
The mythology of Mesiterra says that in the earliest days, the world was a vast ocean—boundless and unforgiving. The Primordial Sea flowed over a world devoid of all life. When Lethe and Mnemosyne arrived they found a world strongly out of balance, but also one that was a blank slate, a canvas on which they could create a beautiful place. And that is what they did, all the while endeavouring to bring the four elements into balance. Anyone who values balance, creation, and life would make a good follower of the Twin Goddesses. They are associated with the Chaos, Knowledge, Luck, Magic, and Trickery domains.
Saha is the great water spirit, the only entity older than the Twin Goddesses. Her presence is said to bring strength and healing, washing away the wounds of the past and cleansing the body and soul. Saha’s devotees harness the untold energy of the vast Mesiterran seas, finding their spiritual strength in the daily cycles of the tides and the crashing of waves on rocks. Saha is associated with the domains of Healing, Magic, Protection, Travel, and Water.
According to his worshippers, Tol—the mighty Earth spirit—wanders the lands of Mesiterra in the guise of a wise old dwarf. Tol’s spiritual energy brings fortitude and nourishment, energizing and encouraging. His followers are in tune with the pulse of the earth, from the tiny vibrations of quartz crystals to the slow shifting of entire land masses that causes earthquakes. Death, Earth, Law, Plant, and Strength are Tol’s domains.
Rihu dances in the flames of bellowing Nisyros, and whispers in the crackling campfires of adventurers. He is fierce and temperamental, and his clerics often come into conflict with followers of other deities. Followers of Rihu love fire, and they will often sit in prayer with a candle, meditating on its tiny flame. Rihu is a dangerous deity to worship, and it takes a daring personality to face the risk to the self posed by fire. Destructive and dangerous, the domains of Rihu are Animal, Chaos, Destruction, Fire, and War.
Atwa is the spirit of air, reborn every 100 years into the monastic community at the Temple of Winds, high atop Nimbara. Her current incarnation is a 15-year-old nun named Chuya. Worshippers address their prayers to Chuya, whom they refer to as Atwa-Ai. Atwa’s personality and tendencies change with each new reincarnation, reminding worshippers of the unpredictable changes of the winds. As the winds are driven by the sun, so too is the power of Atwa’s clerics. Her domains are Air, Knowledge, Luck, Sun, and Travel.